3D Artist · Environment Designer · Unreal Engine Developer · XR & VR Specialist
Sculpting worlds where imagination becomes architecture — from ZBrush to Unreal, from concept to render.
From concept to final render — a behind the scenes look at the process, tools, and decisions that shape each piece.
A solo indie horror/action game set in a 1960s Nevada desert with Arabic folklore at its core. Built after hours. Rooted in faith, ingratitude, and the terror of being chosen.
I sculpt worlds from nothing — blending technical mastery with artistic instinct across 3D art, environment design, and real-time experiences.
From hyper-detailed character sculpts to sprawling Unreal environments, every piece is a question: what if this were real?
Have a project, collaboration, or just want to talk 3D? Reach out — I'd love to hear from you.