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Amnah
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KANUD — Game Description
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KANUD Project
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3D Artist · Environment Designer · Unreal Engine Developer · XR & VR Specialist

Amnah Creates.

Sculpting worlds where imagination becomes architecture — from ZBrush to Unreal, from concept to render.

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Tools
Showreel

DemoReel

Your Showreel
Upload a video or paste a YouTube / Vimeo URL
in the Edit Panel
Gallery

3D Renders &
Sculptures

Process

ProjectBreakdown

From concept to final render — a behind the scenes look at the process, tools, and decisions that shape each piece.

01
Concept / Sketch
Step 01

Concept & Block-out

Rough shapes and composition locked in before any detail work begins. Everything starts with silhouette.

02
Sculpt / Model
Step 02

Sculpt & Model

High-poly sculpt in ZBrush, retopology in Maya. Every surface decision is intentional.

03
Texture / Material
Step 03

Texture & Light

Substance Painter for textures, Mari for complex surfaces. Lighting built to tell a story.

04
Final Render
Step 04

Final Render

Real-time in Unreal Engine 5 or offline render. Post-processed and color graded to the final vision.

Original IP · In Development

KANUD كنود

A solo indie horror/action game set in a 1960s Nevada desert with Arabic folklore at its core. Built after hours. Rooted in faith, ingratitude, and the terror of being chosen.

Unreal Engine 5 Solo Dev Horror / Action Arabic Folklore In Development
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Screenshot
Concept
Interactive 3D

3DViewer

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Unreal Engine · Live Environment

Real-TimeEnvironments

Pixel Streaming
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Your Photo
Amnah · 3D Artist
About Me

The
ArtistBehind
the Work

I sculpt worlds from nothing — blending technical mastery with artistic instinct across 3D art, environment design, and real-time experiences.

From hyper-detailed character sculpts to sprawling Unreal environments, every piece is a question: what if this were real?

8+
Years of Art
60+
Projects
12+
Clients
Unreal Engine 5 Maya Blender ZBrush 3ds Max Marmoset Toolbag Substance Painter Substance Designer Mari Adobe Premiere Pro Adobe After Effects Environment Design Architectural Visualization ArchViz Character Sculpting Hard Surface Modeling Retopology PBR Texturing Real-Time Rendering Photogrammetry UV Unwrapping Look Development Motion Capture XR / VR Experiences Pixel Streaming disguise d3 Interactive Simulation Game Development Lumen · Nanite MetaHuman
Contact

Let's MakeSomething.

Have a project, collaboration, or just want to talk 3D? Reach out — I'd love to hear from you.